Distributed objects were popular in the late 1990s and early 2000s, but have since fallen out of favor.[1]
The term may also generally refer to one of the extensions of the basic object concept used in the context of distributed computing, such as replicated objects or live distributed objects.
Replicated objects are groups of software components (replicas) that run a distributed multi-party protocol to achieve a high degree of consistency between their internal states, and that respond to requests in a coordinated manner. Referring to the group of replicas jointly as an object reflects the fact that interacting with any of them exposes the same externally visible state and behavior.
Live distributed objects (or simply live objects)[2] generalize the replicated object concept to groups of replicas that might internally use any distributed protocol, perhaps resulting in only a weak consistency between their local states. Live distributed objects can also be defined as running instances of distributed multi-party protocols, viewed from the object-oriented perspective as entities that have a distinct identity, and that can encapsulate distributed state and behavior.
^Ostrowski, K., Birman, K., Dolev, D., and Ahnn, J. (2008). "Programming with Live Distributed Objects", Proceedings of the 22nd European Conference on Object-Oriented Programming, Paphos, Cyprus, July 07–11, 2008, J. Vitek, Ed., Lecture Notes in Computer Science, vol. 5142, Springer-Verlag, Berlin, Heidelberg, 463-489, http://portal.acm.org/citation.cfm?id=1428508.1428536.