Divinity: Original Sin | |
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Developer(s) | Larian Studios |
Publisher(s) |
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Director(s) | Swen Vincke |
Producer(s) | David Walgrave |
Designer(s) | Farhang Namdar |
Writer(s) |
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Composer(s) | Kirill Pokrovsky |
Series | Divinity |
Engine | Divinity Engine |
Platform(s) | Windows, OS X, Linux, PlayStation 4, Xbox One |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Partially funded through Kickstarter, the game ships with the editor that created it, allowing players to create their own single player and multiplayer adventures and publish them online.[4] A re-release titled Divinity: Original Sin - Enhanced Edition, featuring an expanded storyline and new gameplay options, was released on Microsoft Windows, PlayStation 4, Xbox One, Linux, and OS X in 2015. The game received acclaim from critics, with many praising its ability to modernize the RPG genre. A sequel, Divinity: Original Sin II, was released in 2017.
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