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DoDonPachi | |
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Developer(s) | Cave SPS (PlayStation) |
Publisher(s) | Atlus |
Producer(s) | Kenichi Takano |
Designer(s) | Akira Wakabayashi Hiroyuki Tanaka Junya Inoue Naoki Ogiwara Riichiro Nitta |
Programmer(s) | Makoto Watanabe Satoshi Kōyama Takashi Ichimura Tsuneki Ikeda |
Series | DonPachi |
Platform(s) | Arcade, EZweb, i-mode, PlayStation, PlayStation Network, Sega Saturn |
Release |
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Genre(s) | Bullet hell |
Mode(s) | |
Arcade system | CAVE 68000 |
DoDonPachi[a] is a vertically-scrolling bullet hell shoot' em up developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). The sequel to this game is DoDonPachi II, which was made by a different developer. The original developer later released its own sequel, DoDonPachi DaiOuJou.
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