Donkey Kong | |
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Developer(s) | Nintendo EAD Pax Softnica |
Publisher(s) | Nintendo |
Director(s) | Masayuki Kameyama Takao Shimizu |
Producer(s) | Shigeru Miyamoto |
Designer(s) |
|
Programmer(s) |
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Artist(s) | Yoichi Kotabe |
Composer(s) | Taisuke Araki |
Series | Donkey Kong, Mario |
Platform(s) | Game Boy |
Release | |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Donkey Kong,[a] also referred to as Donkey Kong '94,[b] is a 1994 puzzle-platform game developed by Nintendo and Pax Softnica and published by Nintendo for the Game Boy. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr.
Like in the original arcade and NES version, the player takes control of Mario and must rescue Pauline from Donkey Kong (who are both given updated character designs for this game). Donkey Kong Jr. makes a guest appearance on some levels, helping his father hinder Mario's progress.
It was the first Game Boy title designed with enhanced features when played on the Super Game Boy. It features gameplay elements from Donkey Kong, Donkey Kong Jr., and Super Mario Bros. 2. A spiritual successor, Mario vs. Donkey Kong, was released on the Game Boy Advance in 2004.
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