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Doom 64 | |
---|---|
Developer(s) | Midway Studios San Diego[a] |
Publisher(s) | [b] |
Designer(s) |
|
Programmer(s) | Aaron Seeler |
Artist(s) | Sukru Gilman |
Composer(s) | Aubrey Hodges |
Series | Doom |
Engine | Doom engine Kex Engine (re-release) |
Platform(s) | |
Release | Nintendo 64
NS, PS4, Win, XBO
|
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Doom 64 is a 1997 first-person shooter video game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall. A remaster was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.
Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It has a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. It has new sprite graphics for weapons and monsters.
Doom 64 received positive reviews from critics, praising its graphics, level design, soundtrack, and general atmosphere, with some criticizing the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods.
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