Doom II | |
---|---|
Developer(s) | id Software[b] |
Publisher(s) | GT Interactive[c] |
Designer(s) | |
Programmer(s) |
|
Artist(s) | |
Composer(s) | Robert Prince[d] |
Series | Doom |
Engine | Doom engine[e] |
Platform(s) | |
Release | October 10, 1994 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.
Compared to its predecessor, Doom II features larger levels, new enemies, a new Super Shotgun weapon, and a new power-up. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, No Rest for the Living, which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the Doom 3: BFG Edition, as part of Doom Classic Complete, and as a free add-on for the 2019 Unity engine port of Doom II. It was also included in the 2024 KEX Engine port.
Reception of Doom II was very positive, with critics praising that the game refined the already good aspects of the original Doom. It has sold more than 1.8 million copies and earned over $74 million in revenue in the United States alone and is considered to be one of the greatest video games ever made.
Doom II was ported to the Game Boy Advance in 2002, Tapwave Zodiac in 2004, on Xbox Live Arcade in 2010, and on Nintendo Switch, PlayStation 4 and Xbox One in 2019. The release of the Doom source code has facilitated ports to platforms including iOS and other cellphone systems. Doom II was included in the Doom ports for the PlayStation and Sega Saturn in 1995 and 1997.
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