Doshin the Giant | |
---|---|
Developer(s) | Param |
Publisher(s) | RandnetDD (64DD) Nintendo (GCN) |
Producer(s) | Shigeru Miyamoto[1] Kenji Miki[1] |
Designer(s) | Kazutoshi Iida[2] |
Programmer(s) | Giles Goddard[1] |
Artist(s) | Takao Kurebayashi[1] Hiromichi Iwasaki[1] |
Composer(s) | Tatsuhiko Asano[1] Yasuyuki Suzuki(part 1 sound+expansion ost)[1] |
Platform(s) | 64DD, GameCube |
Release | 64DD
|
Genre(s) | God game |
Mode(s) | Single-player |
Doshin the Giant[a] is a god simulation game developed by Param and published by RandnetDD for the 64DD. It was originally released in Japan on December 1, 1999, as a launch title for the peripheral. A soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion pack was released five months later called Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgou, which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. Doshin the Giant was upgraded graphically for its re-release on the GameCube in Japan on March 14, 2002, and Europe on September 20, 2002. The GameCube version was published by Nintendo and received positive reviews.
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