Dragon's Crown | |
---|---|
Developer(s) | Vanillaware |
Publisher(s) | |
Director(s) | George Kamitani |
Producer(s) | Katsura Hashino Yousuke Uda |
Designer(s) | Takehiro Shiga |
Programmer(s) | Kentaro Ohnishi |
Artist(s) | George Kamitani Emika Kida |
Writer(s) | George Kamitani Wataru Nakanishi Asahi Matsui |
Composer(s) | Hitoshi Sakimoto |
Platform(s) | PlayStation 3 PlayStation Vita PlayStation 4 |
Release | PS3, VitaPS4
|
Genre(s) | Action role-playing, beat 'em up |
Mode(s) | Single-player, multiplayer |
Dragon's Crown[a] is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. The game was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlayStation 4, Dragon's Crown Pro, was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.
Director and lead artist George Kamitani originally planned Dragon's Crown as a Dreamcast sequel to the 1997 Sega Saturn title Princess Crown. Following Vanillaware's successes with Odin Sphere and Muramasa: The Demon Blade, Kamitani restarted the project. Originally set to be published by UTV Ignition Entertainment, that company's withdrawal from the gaming market led to Atlus taking up the project.
Upon release, Dragon's Crown received positive reviews from critics, who praised its gameplay and art style, while the story and repetitive elements drew criticism. The game also generated controversy for its exaggerated character designs and sexualized female characters. It had sold over one million units by September 2017.
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