Drakengard (video game)

Drakengard
North American PlayStation 2 box art
Developer(s)
Publisher(s)Square Enix
Director(s)Yoko Taro
Producer(s)
  • Takamasa Shiba
  • Takuya Iwasaki
Designer(s)
  • Akira Yasui
  • Hiroaki Kotake
Programmer(s)
  • Toshiyuki Koike
  • Takeshi Katayama
Artist(s)Kimihiko Fujisaka
Writer(s)
  • Yoko Taro
  • Sawako Natori
Composer(s)
SeriesDrakengard
Platform(s)PlayStation 2, Mobile
ReleasePlayStation 2
  • JP: September 11, 2003
  • NA: March 2, 2004
  • PAL: May 21, 2004
Mobile
  • PAL: August 2004
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player

Drakengard, known in Japan as Drag-On Dragoon,[a] is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.

Takamasa Shiba and Takuya Iwasaki conceived the game as a hybrid between the popular Dynasty Warriors series and Namco's aerial combat game Ace Combat. It was Shiba's first project as a producer. The dark story was created by director Yoko Taro and Sawako Natori, who wrote the majority of the script. The music was written by Nobuyoshi Sano and Takayuki Aihara. A Europe-exclusive mobile adaptation was developed by Macrospace and published by Square Enix for Vodafone devices in August 2004. Drakengard sold well in Japan and received mixed to positive reviews in the west: reviewers praised the game's story and music, but were mixed about the graphics and criticized the gameplay for being repetitive.
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