Dune | |
---|---|
Developer(s) | Cryo Interactive |
Publisher(s) | Virgin Games |
Director(s) | Rémi Herbulot |
Producer(s) | Stephen Clarke-Willson David A. Luehmann David Bishop |
Programmer(s) | Rémi Herbulot Patrick Dublanchet |
Artist(s) | Jean-Jacques Chaubin Didier Bouchon Sohor Ty |
Composer(s) | Stéphane Picq, Philippe Ulrich |
Series | Dune |
Platform(s) | MS-DOS, Amiga, Sega CD |
Release | 1992 (DOS, Amiga) 1993 (Sega CD) |
Genre(s) | Adventure, strategy |
Mode(s) | Single-player |
Dune is a 1992 adventure strategy game based on the 1965 science-fiction novel of the same name by Frank Herbert. It was developed by Cryo Interactive and published by Virgin Interactive.
Dune blends adventure with economic and military strategy. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the House Harkonnen from the planet Arrakis, while managing spice extraction, military, and, later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from "crysknives" to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the novel as Chani and Liet-Kynes.
Released for the Amiga and IBM PC compatibles, it was one of the first floppy games to be converted to CD format, which included footage of the David Lynch film, voice-acting for all speaking roles, and improved 3D-rendered traveling and location screens. This version, a mix of the Amiga graphics and the extras of the PC-CD version, was also released on the Sega CD / Mega CD console. The audio track, created by Stéphane Picq and Philip Ulrich, was released by Cryo (formerly Exxos) on the album Dune: Spice Opera.
It was followed the same year by Dune II, which ultimately set the standard for the genre of real-time strategy video games.[1][2]