Dynamite Headdy | |
---|---|
Developer(s) | Treasure[a] |
Publisher(s) | Sega |
Director(s) | Hiroshi Aso |
Producer(s) | Koichi Kimura |
Programmer(s) | Masato Maegawa |
Artist(s) | Koichi Kimura Makoto Ogino Kaname Shindoh |
Composer(s) | Katsuhiko Suzuki Yasuko Koji Yamada Aki Hata Norio Hanzawa |
Platform(s) | Sega Genesis, Game Gear, Master System |
Release | |
Genre(s) | Platforming |
Mode(s) | Single-player |
Dynamite Headdy[b] is a platform video game developed by Treasure and published by Sega for the Sega Genesis in 1994. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay.
Critical reception to Dynamite Headdy was positive. Critics highlighted the game's originality and creativity in distinguishing it among other games in the platform genre. They also commended Treasure for demonstrating their technical expertise with impressive graphical effects and building on the success of their earlier game Gunstar Heroes (1993). In reviews from the time and in retrospect, Dynamite Headdy is cited as one of the best games on the Genesis, and has since been included in multiple compilations of classic Genesis games. An 8-bit port was released for Game Gear, which itself served as the basis for a Master System port released in Brazil.
Dynamite Headdy not available until Wednesday, Sept. 28.
Already being hyped as a replacement for the fading Sonic series, Dynamite Headdy (£44.99, out 28 October) is Sega's big hope for the Christmas market.
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