Eagle Flight | |
---|---|
Developer(s) | Ubisoft |
Publisher(s) | Ubisoft |
Director(s) | Charles Huteau Olivier Palmieri |
Programmer(s) | Vicki Ferguson |
Composer(s) | Inon Zur |
Platform(s) | Microsoft Windows PlayStation 4 |
Release | Microsoft Windows
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Genre(s) | Simulation, racing |
Mode(s) | Single-player, multiplayer |
Eagle Flight is a virtual reality simulation video game developed by Ubisoft Montreal and published by Ubisoft. It was released for Microsoft Windows and PlayStation 4 in late 2016. Players must have a virtual reality headset, such as the Oculus Rift, PlayStation VR, or HTC Vive, in order to play the game.
The game is set fifty years after humanity's extinction, focusing on a post-apocalyptic version of Paris. Players assume control of an eagle, which must travel around the city and defeat rival animals in order to build its nest on five different landmarks. Gameplay revolves around players tilting their heads to control the movement of the eagle, and using sonar waves to defeat enemies. The game also features a six-player competitive multiplayer Capture the Flag-styled mode, and a cooperative multiplayer mode called Free Flight, which allows the player to explore the city with five other players.
Development of the game began in October 2014 after the completion of Far Cry 4. The game was greenlit in mid-2015, through Ubisoft's own idea-pitching platform, Fun House. The game was originally set in Notre Dame de Paris, but the scale was later expanded to include the entire city. To reduce the possibility of players suffering from motion sickness, the team researched extensively and read NASA's articles and documents on the subject. Inon Zur served as the game's composer; the soundtracks were described as "soaring and uplifting".
Announced at PlayStation Experience 2015, the game was the first virtual reality game developed by Ubisoft. It received mixed to positive reviews upon its release, with critics praising the game's controls, gameplay, and the competitive multiplayer mode, but criticizing the single-player mode and city's design.