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Earthsiege 2 | |
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Developer(s) | Dynamix |
Publisher(s) | Sierra On-Line |
Director(s) | Mark Crowe |
Producer(s) | Frank Evers |
Designer(s) | David Selle |
Programmer(s) | Paul Bowman |
Artist(s) | Robert Caracol |
Composer(s) | Loudmouth |
Platform(s) | Windows |
Release | March 19, 1996 |
Genre(s) | Vehicle simulation |
Mode(s) | Single player |
Earthsiege 2 is a mech-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. Earthsiege 2 is set in the Earthsiege universe, which contains its predecessors Earthsiege (1994) and Battledrome (1995), as well as the action game Hunter Hunted (1996), strategy games MissionForce: CyberStorm (1997) and Cyberstorm 2: Corporate Wars (1998), simulation Starsiege (1999), and first-person shooters Starsiege: Tribes (1999), Tribes 2 (2001), Tribes: Aerial Assault (2002), Tribes: Vengeance (2004) and Tribes: Ascend (2012).
As a simulation, Earthsiege 2 gives players the opportunity to pilot massive bipedal war machines known as HERCULANs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in 2624,[1] Earthsiege 2 features advanced weapons and technology for waging war. Earthsiege 2 takes place across North America, South America, Antarctica, Asia, Australia, Europe, and the moon.
Earthsiege 2 features a more advanced engine than Earthsiege, increasing the game's maximum resolution to 640*480. Additionally, the game features much more detailed terrain than its predecessor. Earthsiege 2 has 3D rolling terrain rather than the flat landscape of Earthsiege. Furthermore, video briefings and debriefings, along with included squadmate voices, add to the atmosphere of the game.
In 2015, Earthsiege 2 was released as freeware by Hi-Rez Studios.[2]