Eberron

Eberron
DesignersKeith Baker, Bill Slavicsek, and James Wyatt
PublishersWizards of the Coast
Publication2004
GenresFantasy
LanguagesEnglish
SystemsD&D v3.5
4th edition
5th edition
ChanceDice rolling
[1]

Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.[2]

Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the D&D game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the Eberron Campaign Setting hardback book in June 2004.[3][4]

  1. ^ Przybyszewski, Chris (2004). "Eberron Campaign Setting". SF Site. Retrieved April 22, 2008.
  2. ^ Smith, Mat (December 16, 2002). "Gearing Up for Eberron: Overview". archive.wizards.com. Archived from the original on October 2, 2015. Retrieved November 25, 2019.
  3. ^ Newman, Kyle; Witwer, Michael; Peterson, Jon; Witwer, Sam (2018). Dungeons and Dragons Art and Arcana: A Visual History. Joe Manganiello. California: Potter/TenSpeed/Harmony/Rodale. p. 336. ISBN 978-0-399-58094-9. OCLC 1033548473.
  4. ^ "Pyramid: Keith Baker Wins WotC Fantasy Setting Search". www.sjgames.com. February 4, 2003. Retrieved January 27, 2021.