echochrome | |
---|---|
Developer(s) | Will Japan Studio |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Tatsuya Suzuki |
Producer(s) | Masami Yamamoto |
Designer(s) | Satoru Immamura Kashin Hodotsuka Ken-ichirou Hatada Tomokazu Ohki |
Programmer(s) | Takashi Noshiro Takanori Kikuchi Kenichiro Obara Hironori Tsuruya |
Composer(s) | Hideki Sakamoto |
Platform(s) | PlayStation Portable, PlayStation 3 |
Release | PlayStation Portable PlayStation 3 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Echochrome[a] (stylized as echochrome) is a 2008 puzzle video game developed by Will and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). A PlayStation 3 was released the same year in North America and Europe. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".[1] The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.
Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.[6]
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