Echochrome

echochrome
Promotional artwork
Developer(s)Will
Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Tatsuya Suzuki
Producer(s)Masami Yamamoto
Designer(s)Satoru Immamura
Kashin Hodotsuka
Ken-ichirou Hatada
Tomokazu Ohki
Programmer(s)Takashi Noshiro
Takanori Kikuchi
Kenichiro Obara
Hironori Tsuruya
Composer(s)Hideki Sakamoto
Platform(s)PlayStation Portable, PlayStation 3
ReleasePlayStation Portable
PlayStation 3
Genre(s)Puzzle
Mode(s)Single-player

Echochrome[a] (stylized as echochrome) is a 2008 puzzle video game developed by Will and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). A PlayStation 3 was released the same year in North America and Europe. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".[1] The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.[6]

  1. ^ a b c Cite error: The named reference NA-date was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference JP-date was invoked but never defined (see the help page).
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  5. ^ Cite error: The named reference PS3-EU-date was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference Echo2 was invoked but never defined (see the help page).


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