Empire Earth II | |
---|---|
Developer(s) | Mad Doc Software |
Publisher(s) | Vivendi Universal Games Sierra Entertainment |
Designer(s) | Ian Lane Davis Steven W. Nadeau |
Composer(s) | Michael G. Shapiro |
Series | Empire Earth |
Engine | Gamebryo |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005.[2] It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations[3] and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.[4]