Evaluation strategy

In a programming language, an evaluation strategy is a set of rules for evaluating expressions.[1] The term is often used to refer to the more specific notion of a parameter-passing strategy[2] that defines the kind of value that is passed to the function for each parameter (the binding strategy)[3] and whether to evaluate the parameters of a function call, and if so in what order (the evaluation order).[4] The notion of reduction strategy is distinct,[5] although some authors conflate the two terms and the definition of each term is not widely agreed upon.[6]

To illustrate, executing a function call f(a,b) may first evaluate the arguments a and b, store the results in references or memory locations ref_a and ref_b, then evaluate the function's body with those references passed in. This gives the function the ability to look up the original argument values passed in through dereferencing the parameters (some languages use specific operators to perform this), to modify them via assignment as if they were local variables, and to return values via the references. This is the call-by-reference evaluation strategy.[7]

Evaluation strategy is part of the semantics of the programming language definition. Some languages, such as PureScript, have variants with different evaluation strategies. Some declarative languages, such as Datalog, support multiple evaluation strategies. Some languages define a calling convention.[clarification needed]

  1. ^ Araki, Shota; Nishizaki, Shin-ya (November 2014). "Call-by-name evaluation of RPC and RMI calculi". Theory and Practice of Computation. p. 1. doi:10.1142/9789814612883_0001. ISBN 978-981-4612-87-6. Retrieved 21 August 2021.
  2. ^ Turbak, Franklyn; Gifford, David (18 July 2008). Design Concepts in Programming Languages. MIT Press. p. 309. ISBN 978-0-262-30315-6.
  3. ^ Crank, Erik; Felleisen, Matthias (1991). "Parameter-passing and the lambda calculus". Proceedings of the 18th ACM SIGPLAN-SIGACT symposium on Principles of programming languages - POPL '91. p. 2. CiteSeerX 10.1.1.23.4385. doi:10.1145/99583.99616. ISBN 0897914198. S2CID 5782416.
  4. ^ Wilhelm, Reinhard; Seidl, Helmut (10 November 2010). Compiler Design: Virtual Machines. Springer Science & Business Media. p. 61. ISBN 978-3-642-14909-2.
  5. ^ Nita, Stefania Loredana; Mihailescu, Marius (2017). "Introduction". Practical Concurrent Haskell. p. 3. doi:10.1007/978-1-4842-2781-7_1. ISBN 978-1-4842-2780-0.
  6. ^ Pierce, Benjamin C. (2002). Types and Programming Languages. MIT Press. p. 56. ISBN 0-262-16209-1.
  7. ^ Daniel P. Friedman; Mitchell Wand (2008). Essentials of Programming Languages (third ed.). Cambridge, MA: The MIT Press. ISBN 978-0262062794.