EverQuest Next | |
---|---|
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Writer(s) | Steve Danuser |
Composer(s) | Jeremy Soule Inon Zur (additional music) |
Series | EverQuest |
Engine | ForgeLight |
Platform(s) | Microsoft Windows, PlayStation 4 |
Release | Cancelled |
Genre(s) | Massively multiplayer online role-playing game |
EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company, but the project was terminated in 2016.[1]
The game was not planned to be a sequel or prequel to any of the games in the EverQuest franchise; it was planned to present to players a "parallel world" of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers had stated an intention to return to a style of gameplay more like the original EverQuest, while retaining the advances in MMORPG design that have developed in the years since that game first launched.