FIFA 12 | |
---|---|
Developer(s) | EA Canada[4][a] |
Publisher(s) | EA Sports |
Producer(s) | David Rutter Kaz Makita |
Series | FIFA |
Platform(s) | Mobile |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
FIFA 12 (titled FIFA Soccer 12 in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011 on consoles for PlayStation 2, PlayStation 3, Xbox 360 and Wii; on handhelds for PlayStation Portable, Nintendo 3DS, Xperia Play, Android and iOS; and on computers for Microsoft Windows and Mac OS X. A port of the game entitled FIFA Football (FIFA Soccer in North America) was released as a launch title for the PlayStation Vita.
David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."[6]
In the United Kingdom, an "Ultimate Edition" of the game was available at Game and Gamestation stores. It included four monthly Ultimate Team gold packs, with each pack containing 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players.[7] On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.[2]
Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.[8]
The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on 16 August 2011; the demo was available from Xbox Live Marketplace and EA's Origin Store[9] for Microsoft Windows on 13 September 2011.[10]
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