FX Fighter

FX Fighter
Developer(s)Argonaut Software
Publisher(s)GTE Entertainment
Producer(s)Jerry Albright, Nick Halstead
Designer(s)Jaid Mindang, Gary O'Connell
Programmer(s)Simon Hargrave, Steve Thompson
Composer(s)Martin Gwynn Jones, Justin Scharvona
EngineBRender[3]
Platform(s)MS-DOS
ReleaseJune 16, 1995[1][2]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

FX Fighter is a 3D fighting game for MS-DOS. It was developed by Argonaut Software and published by GTE Entertainment in June 1995. It is an early realtime 3D fighter, originally meant for Super NES using the Super FX chip, on which Argonaut was collaborating together with Nintendo. OEM versions have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D.[4] A sequel, FX Fighter Turbo, was released in 1996.

This game has no relation to Hudson Soft's cancelled FX Fighter for PC-FX which was conceived around the same time.[5]

  1. ^ "FX Fighter Pulls Early Retailer Demand With Initial Channel Sell-in of 200,000 Units; Shipment Underway to 18,000 Retail Outlets". GTE Entertainment. June 27, 1995. Archived from the original on June 7, 1997. Retrieved April 7, 2024.
  2. ^ "Upgrades on the Spot". The Baltimore Sun. June 16, 1995. p. 121. Retrieved April 7, 2024. NEW!//FX Fighter//CD-ROM//The ultimate PC fighting game.//
  3. ^ "3D Realms". Next Generation (10). Imagine Media: 99. October 1995.
  4. ^ "Diamond Announces Retail Monster 3D Gaming Accelerator Bundled with 10 Hot Titles This Halloween". Business Wire. October 31, 1996. Archived from the original on July 14, 2006.
  5. ^ Life, Nintendo (May 9, 2015). "What NEC And Hudson Did Next: The Disasterous Story Of The PC-FX". Nintendo Life. Retrieved August 23, 2024.