Fantavision | |
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Developer(s) | Sony Computer Entertainment Japan |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Katsuyuki Kanetaka |
Designer(s) | Shigeru Kurihara Katsuyuki Kanetaka |
Programmer(s) |
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Composer(s) |
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Platform(s) | PlayStation 2, mobile phone |
Release | PlayStation 2 Mobile phone |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Fantavision,[a] sometimes stylized as FantaVision, is a 2000 puzzle video game developed and published by Sony Computer Entertainment for the PlayStation 2 (PS2). The game's objective is to use a cursor to select three or more launched fireworks (called "flares") of the same color in a row and then to detonate them to increase the player's score. Used in conjunction with various power-ups, the resulting explosions can ignite and chain together even more flares for additional points.
Fantavision was created during Sony's transition from its original PlayStation (PS1) to its next generation console. The game was initially conceived by director Katsuyuki Kanetaka, inspired by the fireworks shows he witnessed in his youth. After successfully pitching the project to Sony, Fantavision was supervised by the company's first-party development head Shuhei Yoshida and was completed by a small team in a short time frame. The graphics emphasize the PS2's ability to show particle effects.
Fantavision was released in Japan on March 9, 2000, a few days after the PS2 itself. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added two-player mode. An updated version with this mode titled Futari no Fantavision[b] was released in Japan in 2002, featuring revised cutscenes and design. Fantavision was then remade for Japanese mobile phones starting in 2003. Finally, the game was digitally re-released on Sony's newer consoles via the PlayStation Network outside of Japan beginning in 2015. The game received a mostly above-average critical response with reviewers generally praising its visual presentation, core gameplay, and multiplayer. However, many found fault with the length and replay value of its single-player experience when compared to contemporary titles in the puzzle genre.
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