Far Cry Primal | |
---|---|
Developer(s) | Ubisoft Montreal[a] |
Publisher(s) | Ubisoft |
Director(s) |
|
Producer(s) | Vincent Pontbriand |
Programmer(s) |
|
Artist(s) | Mickael Labatt |
Writer(s) |
|
Composer(s) | Jason Graves |
Series | Far Cry |
Engine | Dunia 2 |
Platform(s) | |
Release |
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Far Cry Primal is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the ninth installment in the Far Cry series. Set during prehistoric times, the game follows the story of Takkar, who starts off as an unarmed hunter but will rise to become the leader of a tribe, using his special gift of taming animals. Primal adapts the traditional Far Cry formula to its prehistoric setting, replacing modern firearms with primitive weapons like spears, clubs, and bows and arrows, and allowing players to summon animal companions during battles. Everyday survival is a key aspect of the gameplay, as players have to watch out for both natural predators and rival tribesmen.
Far Cry Primal was released worldwide for the PlayStation 4 and Xbox One on February 23, 2016, Windows on March 1, 2016, and for Google Stadia on May 17, 2022.[1] It received generally positive reviews from critics, who praised the concept, setting, world design, and the animal-taming mechanic. Criticism targeted the limited choice of weapons, the story, and what was considered a lack of innovation.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).