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Fears | |
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Developer(s) | Bomb Software |
Publisher(s) | Manyk |
Designer(s) | Alberto Longo Pierpaolo Di Maio |
Programmer(s) | Frederic Heintz |
Artist(s) | Stephane Elbaz Laurent Sebire Corentin Jaffre Carlos Pardo |
Composer(s) | Mathieu Berthaud |
Platform(s) | Amiga 1200 |
Release | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Fears is a first-person shooter released in 1995 for the Amiga 1200 developed by Bomb Software and published by Manyk.[1][2][3] The game features thirty levels, and also includes a built in level editor.[4] Fears received average to positive notices in the Amiga press,[5][6][7] following the release of previews and a demo,[8] with retrospective reviews more critical.[9][10][11] The game was reissued for a 25th Anniversary Edition in 2020.[12]
Was one of the earliest and flattest FPS experiences to arrive on the Amiga. Developed by BOMB Software, it perhaps did bomb a little against its competitors, featuring a shotgun which had a particular and somewhat upsetting lack of recoil action when you fired, so much so, that it kinda detached the whole experience for me – call me picky. But it did supply you with full screen action. Something which I found particularly impressive, despite the low resolution graphics.
There were high hopes for the Amiga FPS game Fears but despite a good atmosphere this was another game that failed to deliver the goods. It looks incredibly primitive compared to the likes of Duke Nukem 3D and Quake and the gameplay soon becomes tiresome. It is quite amusing in Fears though how they pilfer the weapon designs from Doom.
One of the first commercial Doom clones to be released. Fears was based upon a PD game called Fear and was designed to show that Doom could be released on the Amiga. The A1200-only game was basic in almost every way with poor level design, poor AI, and frustrating gameplay. Its only saving grace was a level editor bundled that allowed anyone to design their own levels. Unsurprisingly no one did.