Final Fantasy IV | |
---|---|
Developer(s) | Matrix Software |
Publisher(s) | Square Enix |
Director(s) | Takashi Tokita |
Producer(s) | Tomoya Asano |
Designer(s) | Takashi Tokita Hiroyuki Ito |
Artist(s) | Akira Oguro |
Composer(s) | Junya Nakano Kenichiro Fukui |
Series | Final Fantasy |
Platform(s) | Nintendo DS, iOS, Android, Windows |
Release | DS iOS
|
Genre(s) | Role-playing game |
Mode(s) | Single-player, multiplayer |
Final Fantasy IV[a] is a role-playing video game developed by Matrix Software and published by Square Enix for the Nintendo DS. It is a remake of Final Fantasy IV, originally known as Final Fantasy II in North America for the SNES. It was released as part of the Final Fantasy series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5 in Europe.
The game was developed by Matrix Software, the same team responsible for the 3D Final Fantasy III remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer, and Hiroyuki Ito as battle designer. Animator Yoshinori Kanada wrote the new cutscenes.
The game was well received by critics and fans alike; it was praised for being sufficiently faithful to the original while expanding on many gameplay and story elements.[1][2][3]
The game was released for iOS on the App Store in 2012, for Android in 2013 and for Windows in 2014 in the west and in 2020 in Japan with further updates.[4]
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