Final Fantasy Mystic Quest | |
---|---|
Developer(s) | Square |
Publisher(s) | Square Nintendo (PAL) |
Director(s) | Kouzi Ide |
Writer(s) | Chihiro Fujioka Yoshihiko Maekawa Ted Woolsey |
Composer(s) | Ryuji Sasai Yasuhiro Kawakami |
Series | Final Fantasy |
Platform(s) | Super NES |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest[a] in Japan, is a role-playing video game for the Super Nintendo Entertainment System. It was released as a spin-off to Square's Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player"[3] in an attempt to broaden the genre's appeal.[4] The game's presentation and battle system is broadly similar to that of the main series, but differs in its inclusion of action-adventure game elements. It was also the first Final Fantasy game to be released in Europe.
The player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways, eliminating many series staples such as random battles, save points, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. It has retained its reputation for being a "beginner's Final Fantasy" and has been praised for its music.
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