Final Fantasy XII: Revenant Wings | |
---|---|
Developer(s) | Think & Feel[3] Square Enix |
Publisher(s) | Square Enix |
Director(s) | Motomu Toriyama |
Producer(s) | Yasuhito Watanabe Eisuke Yokoyama |
Artist(s) | Toshitaka Matsuda Isamu Kamikokuryo Ryoma Itō |
Writer(s) | Motomu Toriyama Takanari Ishiyama |
Composer(s) | Hitoshi Sakimoto Kenichiro Fukui |
Series | Final Fantasy Ivalice Alliance |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Final Fantasy XII: Revenant Wings[a] is a real-time tactical role-playing game developed by Think & Feel and Square Enix and published by Square Enix for the Nintendo DS. It is a stand-alone sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII.
One year after the events of Final Fantasy XII, the protagonist Vaan is a sky pirate, possessing his own airship. He is joined in a quest by his friend and navigator Penelo, other returning characters from the original title, along with new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs.[4] Their treasure-hunting adventures take them to the purvama (floating continent) of Lemurés and the ground below, where the story begins.
Revenant Wings is the first title announced in the Ivalice Alliance series of video games. The North American release of the game was rebalanced to be more difficult than the Japanese version, and was released on November 20, 2007.[5]
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