Final Fantasy XVI | |
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Developer(s) | Square Enix Creative Business Unit III[a] |
Publisher(s) | Square Enix |
Director(s) |
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Producer(s) | Naoki Yoshida |
Designer(s) |
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Programmer(s) | Yusuke Hashimoto |
Artist(s) |
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Writer(s) | Kazutoyo Maehiro |
Composer(s) | Masayoshi Soken |
Series | Final Fantasy |
Platform(s) | |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Final Fantasy XVI[b] is a 2023 action role-playing game developed and published by Square Enix. The sixteenth main installment in the Final Fantasy series, it was released for the PlayStation 5 in June 2023, with a Windows version released in September 2024. The game features segmented open environments and an action-based combat system involving melee and magic-based attacks. There are recurring series features including Chocobos for area travel, and summoned monsters called Eikons, which are both fought as bosses and used through channelling their power in combat.
Final Fantasy XVI is set in the twin continents of Valisthea, currently divided between six nations who hold power through access to magical Crystals and Dominants, humans who act as hosts for each nation's Eikon. Tensions between the nations escalate as a magical drought dubbed the Blight begins consuming the land. Clive Rosfield, guardian to his younger brother Joshua, witnesses his kingdom destroyed and becomes involved in the growing conflict between Valisthea's nations and a secret power driving the war.
Beginning concept development in 2015, the staff included Naoki Yoshida as producer, Hiroshi Takai as main director, artists Hiroshi Minagawa and Kazuya Takahashi, Kazutoyo Maehiro as creative director and lead writer, Masayoshi Soken as composer, and Capcom veteran Ryota Suzuki as battle designer. Yoshida's aim was for a dark fantasy storyline that would have broad appeal and reinvigorate the series. Its production and promotion were impacted by the COVID-19 pandemic, and later by the Russian invasion of Ukraine.
The game was praised by critics for its story, graphics, music, and gameplay. Criticism focused on its lack of role-playing elements, technical issues and side quest design. The game sold over three million units during its first week after launch, but failed to meet Square Enix's expectations. After release, the game was supported by a variety of downloadable content, including story-focused campaigns and smaller patches to include new features and in-game items.
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