Fire Emblem: Path of Radiance

Fire Emblem: Path of Radiance
North American cover art
Developer(s)Intelligent Systems[a]
Publisher(s)Nintendo
Director(s)Masayuki Horikawa
Producer(s)Toru Narihiro
Hitoshi Yamagami
Designer(s)Taeko Kaneda
Masahiro Higuchi
Programmer(s)Takafumi Kaneko
Susumu Ishihara
Artist(s)Senri Kita
Writer(s)Ken Yokoyama
Composer(s)Yoshito Hirano
Saki Haruyama
Naoko Mitome
Atsushi Yoshida
Kanako Teramae
SeriesFire Emblem
Platform(s)GameCube
Release
  • JP: April 20, 2005
  • NA: October 17, 2005
  • EU: November 4, 2005
  • AU: December 1, 2005
Genre(s)Tactical role-playing
Mode(s)Single-player

Fire Emblem: Path of Radiance[b] is a 2005 tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary Ike and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.

Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem: The Blazing Blade, becoming the first home console entry in the series since Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese version as possible. Upon release, the game received generally positive reviews from critics for its gameplay and story, but it also received criticism for its graphics. A direct sequel for the Wii, Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia.


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  1. ^ "Fire Emblem comes to GameCube". IGN. April 2, 2004. Archived from the original on July 21, 2015. Retrieved January 29, 2008.
  2. ^ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. Archived from the original on November 4, 2010. Retrieved July 17, 2015.
  3. ^ 社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』. Nintendo. 2010. Archived from the original on July 13, 2015. Retrieved June 12, 2016.