A fractal landscape or fractal surface is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural terrain. In other words, the surface resulting from the procedure is not a deterministic, but rather a random surface that exhibits fractal behavior.[1]
Many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces.[2] Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects.[3] The modeling of the Earth's rough surfaces via fractional Brownian motion was first proposed by Benoit Mandelbrot.[4]
Because the intended result of the process is to produce a landscape, rather than a mathematical function, processes are frequently applied to such landscapes that may affect the stationarity and even the overall fractal behavior of such a surface, in the interests of producing a more convincing landscape.
According to R. R. Shearer, the generation of natural looking surfaces and landscapes was a major turning point in art history, where the distinction between geometric, computer generated images and natural, man made art became blurred.[5] The first use of a fractal-generated landscape in a film was in 1982 for the movie Star Trek II: The Wrath of Khan. Loren Carpenter refined the techniques of Mandelbrot to create an alien landscape.[6]