Original author(s) | Peter Unold, Claus Leth Gregersen, Allan Ove Kjeldbjerg |
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Developer(s) | The Freeciv project |
Initial release | 5 January 1996 |
Stable release | 3.1.2
/ 5 July 2024[1] |
Repository | https://github.com/freeciv/ |
Written in | C, Lua, JavaScript |
Engine |
|
Operating system | Unix-like, Windows, more |
Available in | 33 languages (some incomplete) |
Type | Turn-based 4X strategy video game |
License | Freeciv: GPL-2.0-or-later[2] Freeciv-web: AGPL-3.0-or-later |
Website | https://www.freeciv.org |
Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version.[3] Released under the GNU GPL-2.0-or-later,[2] Freeciv is free and open-source software. The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online at Longturn.net, freecivx.net, freecivweb.org and some temporary private servers.
Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.
The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.