Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks. SpeechSprocket was a relabelled version of the Speech Recognition Manager that provided speech recognition support, and QuickDraw 3D RAVE provided 3D hardware acceleration.
Game Sprockets was first released in 1996, and saw only minor use before development was cancelled in 1997. OS X included many of the same features in the built-in libraries, while OpenGL replaced RAVE as the 3D acceleration layer. NetSprocket lives on as OpenPlay, although adoption is limited.