Garfield: Caught in the Act

Garfield: Caught in the Act
Developer(s)Sega interActive
Novotrade International (GG)
Point of View (Windows)
Publisher(s)Sega
Relaunch
Producer(s)Michael Latham
Eric Quakenbush (GG)[2]
Designer(s)Rhonda Van
Programmer(s)Ala D. Diaz
Michael Fernie
Pravin Wagh
Artist(s)Art Wong
Michael Chung
Petra Evers
Writer(s)James Cabral
Mike Yoffie
Composer(s)Dwight Stone
Jeffrey Glenn Tveraas
Tristan des Prés
SeriesGarfield
Platform(s)Genesis, Game Gear, Windows
Release
1995
  • Genesis
    Game Gear
    • NA: November 1995
    • EU: 14 December 1995
    • BRA: 1995
    Windows
    Original release
    • NA: March 1996
    Relaunch
    • NA: September 1997
Genre(s)Platform
Mode(s)Single-player

Garfield: Caught in the Act[a] is a 1995 side-scrolling platform game developed and published by Sega for the Genesis and Game Gear. A Microsoft Windows version followed. It is based upon Jim Davis' comic strip cat, Garfield, and draws inspiration from Davis' 1984 book Garfield: His 9 Lives. Odie scares Garfield while they are watching television and they fall on the TV, breaking it. Both characters attempt to repair it before Jon Arbuckle catches them; however, the thrown spare parts become an electronic monster known as the Glitch, transporting Garfield into the TV, where he must defeat him in order to get out.

Garfield: Caught in the Act was met with mixed reception from critics.

  1. ^ "File:6-Pak MD US Manual.pdf" (PDF). Sega Retro. 25 June 2016. Retrieved 15 May 2023.
  2. ^ Quakenbush, Eric (2006). "Video Games - Garfield". q-design.com. Quakenbush Design. Archived from the original on 9 May 2008. Retrieved 9 March 2020.


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