Ghost in the Shell | |
---|---|
Developer(s) | Exact[a] |
Publisher(s) | |
Director(s) | Kenji Sawaguchi |
Producer(s) | Tetsuji Yamamoto |
Designer(s) | Hiroyuki Saegusa |
Artist(s) | Masamune Shirow |
Writer(s) | Hiroyuki Kitakubo |
Series | Ghost in the Shell |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action, third-person shooter |
Mode(s) | Single-player |
Ghost in the Shell[ja 1] is a 1997 third-person shooter video game developed by Exact and published by Sony Computer Entertainment for the PlayStation. A part of the larger Ghost in the Shell media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was released in July 1997 in Japan, December 1997 by THQ in North America and July 1998 in Europe. Soundtrack albums, an artbook and a guidebook were produced to accompany the game.
The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. Ghost in the Shell's plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.
The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, Game Informer listed Ghost in the Shell as one of the best manga and anime-based games.
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