Ghostbusters II (computer video game)

Ghostbusters II
Developer(s)Dynamix (DOS)
Foursfield (Amiga, Commodore 64, Atari ST, Amstrad CPC, ZX Spectrum)
New Frontier (MSX)
Publisher(s)Activision
MCM Software S.A. (MSX version, Spain only)
Designer(s)Doug Barnett (DOS)
Programmer(s)Colin Reed (Amiga, Atari ST)
Paul Baker (Commodore 64, Amiga, Atari ST)
Oliver Twins (Amstrad CPC, ZX Spectrum)
SeriesGhostbusters
Platform(s)
Release1989
Genre(s)Action
Mode(s)Single-player

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.