Golem Arcana | |
---|---|
Developer(s) | Harebrained Schemes |
Publisher(s) | Harebrained Schemes |
Producer(s) | Ray Winninger |
Platform(s) | Android, iOS |
Release | 13 August 2014 |
Genre(s) | Miniature wargaming |
Mode(s) | Multiplayer |
Golem Arcana was a tabletop miniature wargaming game developed and published by Harebrained Schemes for iOS and Android devices. The game combines physical miniatures on a game board with a mobile app that much of the gameplay takes place in; the physical pieces and the app communicate through the use of a Bluetooth stylus. Several elements of the game, including special abilities and optional missions, exist only within the app.
Golem Arcana was funded through a Kickstarter campaign that launched in September 2013 and went on to raise over $500,000. The game was released just under a year later, on 13 August 2014. Both studio co-founder Jordan Weisman and executive producer Ray Winninger had extensive experience developing both video games and tabletop games, and one of their primary motivations in creating Golem Arcana was to merge the two gaming types. They also sought to create a more social experience than could be found in traditional multiplayer video games.
The game received mixed reviews upon release. Critics were split in their take on the hybrid of physical pieces and the digital app, with some seeing it as a boon and others as a detriment. The game received praise for its visuals, lore, and ruleset, but also received criticism for its price.
The game has been out of production, with no active development, since 2016.