Grand Theft Auto III | |
---|---|
Developer(s) | DMA Design[a] |
Publisher(s) | Rockstar Games |
Producer(s) | Leslie Benzies |
Programmer(s) |
|
Artist(s) | Aaron Garbut |
Writer(s) |
|
Composer(s) |
|
Series | Grand Theft Auto |
Engine | RenderWare |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall. Set within the fictional Liberty City (loosely based on New York City), the story follows Claude, a silent protagonist who, after being left for dead by his girlfriend during a robbery, embarks on a quest for revenge leading him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.
Development was shared between DMA Design, based in Edinburgh, and Rockstar, based in New York City. Development involved transforming popular elements from the Grand Theft Auto series into a fully 3D world for the first time. The game was delayed following the September 11 attacks to allow the team to change references and gameplay deemed inappropriate. Grand Theft Auto III was released in October 2001 for the PlayStation 2, in May 2002 for Windows, and in November 2003 for the Xbox. Mobile ports were released for the tenth anniversary in 2011, followed by a remastered version for the twentieth in 2021.
Grand Theft Auto III received critical acclaim for its concept, gameplay, sound design, and visual fidelity, but generated controversies for its violence and sex. Several gaming publications awarded the game year-end accolades, and it is considered a landmark game in the open world concept, one of the sixth generation of console gaming's most significant titles, and among the best video games ever made. It became the best-selling video game of 2001 and among the best-selling PlayStation 2 games, with over 14.5 million copies sold. The game was followed by Grand Theft Auto: Vice City (2002) and two prequels, Advance (2004) and Liberty City Stories (2005).
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).