Guilty Gear X | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | Sammy Studios
|
Designer(s) | Daisuke Ishiwatari |
Programmer(s) | Takashi Suzuki |
Artist(s) | Daisuke Ishiwatari |
Composer(s) | Daisuke Ishiwatari |
Series | Guilty Gear |
Platform(s) | Arcade Dreamcast Microsoft Windows PlayStation 2 Game Boy Advance |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega NAOMI |
Guilty Gear X,[a][b] subtitled By Your Side in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the Guilty Gear series, Guilty Gear X was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002.
Guilty Gear X continues its predecessor's timeline with new characters and gameplay features. A four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics.
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