GunForce II | |
---|---|
Developer(s) | Irem |
Publisher(s) | Irem DotEmu (Irem Arcade Hits) |
Designer(s) | Meeher[2] |
Artist(s) | Akio Oyabu[3] Takeshi Okui |
Composer(s) | Takushi Hiyamuta |
Series | GunForce |
Platform(s) | Arcade, Macintosh, Microsoft Windows |
Release | Arcade Irem Arcade Hits |
Genre(s) | Run and gun |
Mode(s) | |
Arcade system | Irem M-92[4] |
GunForce II[a] is a run and gun arcade video game developed and originally published by Irem in September 1994.[5][6] It is the sequel to the original GunForce and one of the last arcade games, if not the last to be released by the company before ceasing development of video games in the same year,[7] after which a group of employees from the gaming division of Irem would go on to form Nazca Corporation due to being tired of the company's inactivity.[8][9]
In GunForce II, players take control of Max and Lei through multiple stages battling against enemy soldiers and aliens, while rescuing POWs and collecting medals. Once again D.A.S., the persistent antagonist organization from previous games such as Air Duel, Undercover Cops and In the Hunt, threatens planet Earth and it is up to Max and Lei to stop D.A.S. GunForce II is the fourth and the last installment of D.A.S. Tetralogy. It is considered a spiritual predecessor to the Metal Slug franchise by SNK, as the first title in the series bears many similarities with this game and it is also sometimes referred to as "Metal Slug Zero".[10][11]
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