Hackaball

Hackaball
DeveloperMade by Many
TypeEducational technology
Dimensions10 centimetres (3.9 in) diameter
Marketing targetSix to ten-year-olds

Hackaball is an educational toy designed to teach school children computer programming through active play. It works by linking motion inputs from a gyroscope with various outputs to create games, aided by a companion app. Hackaball began as a project assigned to two interns at Made by Many in 2013, coinciding with the introduction of computing science to the National Curriculum for England. After identifying a perceived gap in beginner programming tools, they came up with six possible designs to investigate. Out of these, "Rule Ball" (later Hackaball) was chosen to be developed further. After three years of development, Hackaball's production was funded through a month-long Kickstarter campaign that raised over $240,000.[1][2]

Critical reception to Hackaball was generally positive: critics praised the attention to detail in Hackaball's design and its interactive nature. For their work on Hackaball, Made by Many was a finalist or shortlisted in several design awards, like Fast Company's Innovation by Design awards.[3] Hackaball was named one of Time magazine's best inventions of 2015[4] and won a bronze and silver award in the 2015 Lovie Awards.[5]

  1. ^ Geere, Duncan (15 July 2015). "Hackaball teaches kids programming -- via dodgeball". Wired. Retrieved 14 March 2024.
  2. ^ Cite error: The named reference :3 was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference :1 was invoked but never defined (see the help page).
  4. ^ "The 25 best inventions of 2015". Time. 19 November 2015. Archived from the original on 5 June 2019. Retrieved 8 December 2023.
  5. ^ Cite error: The named reference :2 was invoked but never defined (see the help page).