Halcyon (console)

Halcyon
ManufacturerRDI Video Systems
TypeHome video game console
GenerationThird Generation
Release dateNot Released
Introductory priceUS$1800–2500
MediaLaserDisc (video)
ROM Cartridge (game program)
CPUZilog Z80
SoundVotrax speech synthesizer

The Halcyon is an unreleased home video game console produced by RDI Video Systems. The system was planned to be released in January 1985, with the initial retail price for the system being US$2,500 (equivalent to $7,082 in 2023).[1] Fewer than a dozen units are known to exist and it never reached retailers because of a lack of affordable disc players.[2][3] The design featured a LaserDisc player[4] and an attached computer, each the size of an early-model VCR. Of the six games planned,[5] only two games were released: Thayer's Quest and NFL Football LA Raiders vs SD Chargers. RDI Video Systems claimed that the system would be entirely voice-activated, and would have an artificial intelligence akin to HAL 9000 from 2001: A Space Odyssey.[6]

  1. ^ 1634–1699: McCusker, J. J. (1997). How Much Is That in Real Money? A Historical Price Index for Use as a Deflator of Money Values in the Economy of the United States: Addenda et Corrigenda (PDF). American Antiquarian Society. 1700–1799: McCusker, J. J. (1992). How Much Is That in Real Money? A Historical Price Index for Use as a Deflator of Money Values in the Economy of the United States (PDF). American Antiquarian Society. 1800–present: Federal Reserve Bank of Minneapolis. "Consumer Price Index (estimate) 1800–". Retrieved February 29, 2024.
  2. ^ Kinder, Jeff; Hallock, Dave. "Halcyon Interactive Laserdisc System". Dragon's Lair Project. Retrieved March 15, 2015.
  3. ^ 98PaceCar. "RDI Halcyon". Video Game Console Library. Retrieved March 15, 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
  4. ^ Oakley, Mark (April 2, 2015). "ON TRIAL". Micro Mart. No. 1356.
  5. ^ Sauer, Mark (June 2, 1984). "Laser game's creator beams". The San Diego Union.
  6. ^ Allison, Fraser; Carter, Marcus; Gibbs, Martin (March 2020). "Word Play: A History of Voice Interaction in Digital Games". Games and Culture. 15 (2): 91–113. doi:10.1177/1555412017746305. hdl:11343/282434. S2CID 148780241.