Halo: The Master Chief Collection | |
---|---|
Developer(s) | 343 Industries[a] |
Publisher(s) | Xbox Game Studios |
Series | Halo |
Engine | |
Platform(s) | |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Halo: The Master Chief Collection is a compilation of first-person shooter video games in the Halo series. The collection was released in November 2014 for the Xbox One, and later ported to Microsoft Windows and the Xbox Series X/S. The collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios. The collection includes Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
Each game in The Master Chief Collection received graphical upgrades. Halo 2 received a high-definition redesign of its video, audio and cutscenes to celebrate its tenth anniversary. The game includes access to the live-action series Halo: Nightfall as well as the Halo 5: Guardians multiplayer beta that ran in 2014–15.
What is the Unreal Engine being used for? ... "Various UI elements across the entire collection." ...currently a lot of the UI elements in the game were built using a different solution for the game's UI. However, that original solution is no longer ... supported with updates, which will make it challenging for us to continue building and making changes in the future. Our ability to visualize and execute on future work would be more limited with older technology, [but] with Unreal Engine we are not facing those same restrictions. ...An additional perk of this new tool is that we can do much more complex UI visualizations in real time to support both armor customization options and our progression system for MCC.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).