Halo 3: ODST | |
---|---|
Developer(s) | Bungie |
Publisher(s) | Microsoft Game Studios |
Director(s) | Joseph Staten |
Composer(s) | |
Series | Halo |
Platform(s) | Xbox 360 |
Release | September 22, 2009 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game,[1] it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.
Bungie initially conceived ODST as a small side project to produce in the lull between Halo 3's completion and Halo: Reach. Instead of featuring recognizable characters such as armored protagonist Master Chief, the developers focused on the ODSTs. Story director Joseph Staten penned a detective story utilizing film noir designs, settings, and characters. Composer Martin O'Donnell abandoned his previous Halo themes to create a quieter, jazz-influenced sound. During development, the planned expansion grew in scope to that of a full-sized game. Release marketing for the game included a tie-in comic, live-action trailers, and print and web advertisements.
Upon release, ODST became the top-selling Xbox 360 game worldwide. The title received generally positive reviews from critics, who praised the atmosphere, music, and story approach. Reviewers were divided on whether the relatively short campaign and included extras were enough to justify the game's US$60 price tag. The game was the top-selling title in the United States in September 2009, and sold more than 3 million copies worldwide. Softpedia, Time, and Wired were among publications that declared the game one of the year's best. The single-player campaign was re-released as downloadable content for the Halo: The Master Chief Collection for Xbox One in May 2015 and was released on PC, also as part of The Master Chief Collection, on September 22, 2020.
That said, Bungie says 'We're not viewing this as a full game.' How that affects Recon's pricing, however, is still to be decided. Should gamers view it as Bungie's metaphorical Half-Life: Opposing Force, giving Halo fans an alternate look at the events of previous games or merely a contract obligating Guitar Hero: Rocks the 80s? 'I would think of it as our Frozen Throne,' Luke Smith told us, pointing to Warcraft III's expansion as the best comparison.