Heretic (video game)

Heretic
Cover art of the mail order release by Brom
Developer(s)Raven Software
Publisher(s)id Software[d]
Director(s)Brian Raffel
Producer(s)John Romero
Designer(s)
  • Michael Raymond-Judy
  • Eric C. Biessman
  • Tim Moore
Programmer(s)
Artist(s)
  • Shane Gurno
  • Brian Raffel
  • Steve Raffel
  • Brian Pelletier
  • James Sumwalt
Writer(s)Brian Raffel
Composer(s)Kevin Schilder
EngineDoom engine
Platform(s)
Release
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Heretic is a dark fantasy first-person shooter video game released in December 1994. It was developed by Raven Software and published by id Software through GT Interactive.

Using a modified version of the Doom engine, Heretic was one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat. Previously, the character would simply crumple into a heap. The game used randomised ambient sounds and noises, such as evil laughter, chains rattling, distantly ringing bells, and water dripping in addition to the background music to further enhance the atmosphere. The music in the game was composed by Kevin Schilder. An indirect sequel, Hexen: Beyond Heretic, was released the following year. Heretic II was released in 1998, which served as a direct sequel continuing the story.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ a b "Heretic, a supernatural combat action game - now available from id Software and Raven Software". GT Interactive. December 29, 1994. Archived from the original on December 19, 1996. Retrieved August 15, 2024.
  2. ^ Moore, Gareth (1999-06-03). "Heretic and Hexen". Acorn Gaming. Retrieved 2024-07-13.