Hexen II | |
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Developer(s) | Raven Software |
Publisher(s) | id Software |
Director(s) | Brian Raffel |
Producer(s) | Steve Stringer |
Designer(s) | Eric C. Biessman |
Programmer(s) | Rick Johnson Ben Gokey |
Artist(s) | Brian Pelletier |
Composer(s) | Kevin Schilder |
Engine | Modified Quake engine |
Platform(s) | Windows, Mac OS |
Release | Microsoft Windows Portal of Praevus Macintosh |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.
Hexen II - Out Today