Hired Guns | |
---|---|
Developer(s) | DMA Design |
Publisher(s) | Psygnosis |
Producer(s) | Graham Stafford |
Designer(s) | Scott Johnston |
Artist(s) | Graeme Anderson David Osborne Geoff Cunning |
Composer(s) | Brian Johnston |
Platform(s) | Amiga, MS-DOS |
Release | April 1993[1] |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Hired Guns is a role-playing video game developed by DMA Design for the Amiga and IBM PC compatibles and published by Psygnosis in 1993.[2] In the year 2712, players control a team of four outlaw mercenaries, chosen from a pool of twelve, attempting to destroy illegal bio-engineered organisms using a thermonuclear explosion. The game shows four simultaneous first-person perspective viewpoints and allows up to four players to play together. Players must manage their characters' inventory and carrying capacity, and adapt to various environmental challenges like underwater areas.
The game's release was delayed multiple times, leading to a running gag in British magazine Amiga Power. Upon release, Hired Guns received praise for its multiplayer mode, offering moments of surprise and satisfaction, but it faced criticism for its documentation, copy protection, and clumsy inventory management. In 1996, GamesMaster ranked Hired Guns 62nd on their "Top 100 Games of All Time".