Hogan's Alley | |
---|---|
Developer(s) | Nintendo R&D1 Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto[3] |
Designer(s) | Shigeru Miyamoto[3] |
Composer(s) | Hirokazu Tanaka |
Platform(s) | Famicom/NES Arcade |
Release | Famicom/NES Arcade |
Genre(s) | Light gun shooter |
Mode(s) | Single-player |
Arcade system | Nintendo VS. System |
Hogan's Alley[a] is a light gun shooter video game developed and published by Nintendo. It was released for the Family Computer in 1984 and then the arcade Nintendo VS. System and Nintendo Entertainment System in 1985. It was one of the first hit video games to use a light gun as an input device, along with Nintendo's Duck Hunt (1984). The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people. It was a major arcade hit in the United States and Europe.
The game is named after and based on Hogan's Alley, a shooting range for law enforcement training somewhat similar in design to the city block rounds, first constructed at Camp Perry in Port Clinton, Ohio in the 1920s and later redesigned for use at the FBI Academy in Quantico, Virginia in 1954. Three years after the release of Hogan's Alley, a third rendition of the Hogan's Alley range was constructed at the FBI Academy, resembling a small town, that is still used today.[4]
Famicom (as director & game designer) - Hogan's Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X
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