Hotel Mario

Hotel Mario
Developer(s)Fantasy Factory
Publisher(s)Philips Interactive Media
Producer(s)Michael Ahn
Designer(s)Stephen Radosh
Artist(s)Jeff Zoern
Mirena Kim
Composer(s)Jack Levy
Max Steiner (theme only)
Marc St. Regis (uncredited)
SeriesMario
Platform(s)Philips CD-i
ReleaseJuly 1994[1][2]
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Hotel Mario is a 1994 puzzle video game developed by Fantasy Factory and published by Philips Interactive Media for the Philips CD-i. The player controls Mario, who must find Princess Toadstool by going through seven hotels in the Mushroom Kingdom; each hotel is divided into stages, and the objective is to close all of the doors on each stage. Each hotel ends in a boss fight with one of Bowser's Koopalings, culminating in a battle with Bowser.

Hotel Mario was one of four games featuring Nintendo characters published for the CD-i; the others were three Legend of Zelda games. Another Mario game, Super Mario's Wacky Worlds, was never released while a third game, Mario Takes America was planned but eventually canceled. Nintendo licensed the characters after not going forward with a deal for Philips to create a CD-ROM add-on for the Super NES.

Hotel Mario initially received mixed reviews; critics felt it was fun but had no lasting appeal. It has been retrospectively described as one of the worst video games, receiving criticism for its door-closing game mechanic, unresponsive controls, voice acting, and full-motion video cutscenes.

  1. ^ Toor, Mat (June 1994). "Hotel Mario". CDi. No. 6. pp. 20–21. Retrieved May 24, 2021.
  2. ^ "CD-i Bestsellers List". CDi. No. 7. August 1994. pp. 64–65. Retrieved October 13, 2024.