I-War (1995 video game)

I-War
Developer(s)Imagitec Design
Publisher(s)Atari Corporation
Producer(s)Bill Newsham
Ted Tahquechi
Designer(s)Emerson Best
Programmer(s)Andrew Seed
Karl West
Artist(s)Andrew Seed
Andy Noble
Karl West
Composer(s)Alastair Lindsay
Platform(s)Atari Jaguar
Release
  • NA: December 15, 1995
  • EU: December 1995
Genre(s)Shooter
Mode(s)Single-player, multiplayer

I-War is a 1995 shooter video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar. The plot takes place in a futuristic setting where the mainframe supercomputer Override begins to mutate databases and create computer viruses. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies.

Imagitec proposed a racing game to Philips Interactive Media, but backed out before production started and the project eventually morphed into I-War for Atari. It was co-produced by Bill Newsham and Ted Tahquechi, who worked on Jaguar titles such as Cybermorph and Kasumi Ninja. The game was first announced under the working title Redemption and early versions only had gouraud shading for the visuals; however, the team knew that Atari would have requested texture mapping and implemented it, but maintained the possibility of disabling it if Atari changed its course. The soundtrack was scored by Alastair Lindsay, who also composed Tempest 2000.

I-War garnered mixed reception from critics; reviewers expressed mixed opinions regarding the graphics, sound, controls, gameplay, and frame rate, but some complimented its multiplayer mode. Atari allowed Particle Systems to use the name for the 1997 space combat simulation game of the same title. Retrospective commentary for the game has been generally favorable.