Developer | Apple Inc. |
---|---|
Manufacturer | Foxconn (contract manufacturer)[1] |
Type | Smartphone |
Slogan | "Apple Reinvents the Phone with iPhone"[2] |
Generation | 1st |
First released | June 29, 2007 |
Discontinued | July 15, 2008 |
Units sold | 6,124,000 |
Successor | iPhone 3G |
Related | iPad, iPod Touch (comparison) |
Form factor | Slate |
Dimensions |
|
Weight | 135 g (4.8 oz) |
Operating system |
|
CPU | Samsung 32-bit RISC ARM 1176JZ(F)-S v1.0[3] 620 MHz Underclocked to 412 MHz[4] |
GPU | PowerVR MBX Lite 3D GPU[5] |
Memory | 128 MB eDRAM[6] |
Storage | 4, 8, or 16 GB flash memory |
SIM | Mini SIM |
Battery | 3.7 V 1400 mAh Lithium-ion battery[7] |
Rear camera | 2.0 MP with geotagging (not GPS-based) |
Display |
|
Sound |
|
Connectivity |
|
Data inputs | |
Model | A1203[9] |
Website | Apple – iPhone at the Wayback Machine (archived June 29, 2007) |
This article is part of a series on the |
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The iPhone[10] (retroactively referred to as the iPhone 2G[11] or iPhone 1[12]) is the first iPhone model and the first smartphone developed and marketed by Apple Inc. After years of rumors and speculation, it was officially announced on January 9, 2007,[13] and was released in the United States on June 29, 2007.
Development of the iPhone began in 2005 and continued in complete secrecy until its public unveiling at Macworld 2007. The device broke with prevailing mobile phone designs by eliminating most physical hardware buttons and eschewing a stylus for its finger-friendly touch interface. The iPhone instead featured only a few physical buttons and a touch screen. It featured quad-band GSM cellular connectivity with GPRS and EDGE support for data transfer, and it used continuous internet access and onboard processing to support features unrelated to voice communication. Its successor, the iPhone 3G, was announced on June 9, 2008.
The iPhone quickly became Apple's most successful product, with later generations propelling it to become one of the world's most profitable companies.[14] The introduction of the App Store allowed established companies and startup developers to build careers and earn money, via the platform, while providing consumers with new ways to access information and connect with other people.[15] The iPhone largely appealed to the general public, as opposed to the business community BlackBerry and IBM focused on at the time. By integrating existing technology and expanding on usability, the iPhone turned the smartphone industry "on its head".[16]