Icewind Dale

Icewind Dale
Developer(s)Black Isle Studios[a]
Publisher(s)
Director(s)Feargus Urquhart
Producer(s)
  • Chris Parker
  • Darren L. Monahan
Designer(s)
Programmer(s)
  • Jacob Devore
  • Thomas French
  • David Ray
Artist(s)
  • Timothy Donley
  • Brian Menze
  • Aaron Meyers
Composer(s)Jeremy Soule
SeriesIcewind Dale
EngineInfinity Engine
Platform(s)Microsoft Windows, Mac OS, Mac OS X
ReleaseMicrosoft Windows
  • NA: June 29, 2000
  • AU: July 7, 2000
  • EU: July 21, 2000
  • JP: September 22, 2000
Mac OS, Mac OS X
  • NA: March 26, 2002
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.

Icewind Dale received positive reviews, being praised for its musical score and gameplay. It was a commercial success, with sales above 400,000 units worldwide by early 2001. An expansion, Icewind Dale: Heart of Winter, was released in 2001, and a sequel, Icewind Dale II, followed in 2002. A remake by Overhaul Games, entitled Icewind Dale: Enhanced Edition, was published for several platforms in 2014.
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).